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Player Information



Name: Pixle
Personal Journal: [personal profile] pixle
Age: YOU KNOW MY AGE
Contact Info: YOU KNOW HOW TO CONTACT ME
Other Characters Played: Naoya Toudou | Eikichi Mishina | Kanji Tatsumi | Naoki Demi-Fiend but none of that matters since SHE's A GIRL.

Character Information


Character Name: Eriko Christy
Character Series: Illbleed
Character Age: 18
Character Gender: Female
Original Canon
Canon Point: Before facing off against her father, True Ending.
Background Link:
Illbleed Let's Play Archive | Wiki page

There's not much history about Eriko that the games give apart from her cheesy speech at the beginning. Her parents owned and operated a Horror Caravan that moved from city to city and her dad was addicted to scaring other people. He tested most of his traps and gore on his daughter (because A+ parenting) and by FIVE she was a tough-as-nails child unafraid of anything.

You'd be too if your dad set up traps just to get to your room, had horror-shaped pillows and needed to pass a pit of live snakes each day.

Eriko's mother, sadly, had enough of this and divorced her father when Eriko was six and haven fallen in love with horror herself, chose to stay with her dad. He made her watch only horror movies. In such a loving environment, she continued to move everywhere until a few years ago when she also decided to leave her father and start her own life. Her lack of fear easily made her the horror club and school president, and also appearing on a TV show last year where she won due to her extensive horror knowledge. She was also the star of a horror movie; Killerman VII - Killerman goes to Japan.

Then her friends got invitations for Michael Reynolds' ILLBLEED, a horror park a place where 100 PEOPLE DIE EACH DAY and the government doesn't seem to do jack shit about it. Maybe it's sort of post apocalyptic and humanity needs to be culled, who knows. Eriko followed a few days later when none of her friends returned, and as she went on and on inside the park, somehow losing her clothing in the process. Yet she pushed towards the end of the park knowing that this entire thing was a setup by her father, who had renamed himself Michael Reynolds, to meet her again and...

...she woke up in a tower with more clothing that she had before leaving.

Welp.

Personality: After reading Eriko's history and knowing the probably-very-insane world she is from (I mean seriously a theme park costing 60 billion dollars that isn't Disney where a hundred people die every day), you'd think the tower would be normal brouhaha, right?

That's partly right. You see, due to her upbringing, Eriko completely lost her sense of fear when she was six. She is literally fearless and that was a source of frustration with her father who wasn't able to scare her anymore, no matter how horrible and gory it got. Eriko has seen it all; pieces of dead human body, macabre tales, forced to take baths in bloodied bathrooms and killers attacking her from behind the curtain. One might say guts and gore is a 'normal' track of life for her. Hell, she had operations done to her in a theme park and didn't seem to be troubled by it.

And she is fine with it, as Eriko wouldn't be the horror president, after all. What can she say, you grow up with what you love, even if it turned you a little crazy in the eyes of others.

When faced with a monster, she doesn't crawl on the ground like the rest of her team. Eriko looks over and starts fighting with whatever she's got on herself. She rarely backs down from a fight, even if she ends up with a lost arm or a leg. No big deal, she'll be fine if she dies completely right (did I mention how messed up her way of thinking is)? Sure, when something truly terrible happens, she will gasp and draw back, but that's partly for show - she has stared in a horror movie, after all. This is useful for a place like the tower, but many times it does make her seem detached from the world; after all, Animus, to her, seems just like another virtual park. Another life she was already used to living. She'll take the experiments in stride and apply her wide knowledge of horror films to aid her along the way.

Despite coming from a batshit insane father, Eriko feet are surprisingly grounded. She's a great motivational speaker, and as both the horror and school president, can carry her weight no problem. Eriko wears that horror heroine facet of herself openly, and is ready to protect others if need be and take a monster head-on armed only with a blunt instrument.

She may find herself rather bored here, as strange at it might seem. Bored...but with a tiny bit of hope, none-the-less. She still seeks the ultimate thrill. Something that will get her heart pumping and excited again. Eriko desperately wants to gain a sense of fear back, and this tower just may provide her with that.

But man...why do they come back to life again? That just makes the thrill even less risky! It does sound a lot like Hell Tower: The Resurrected Menace, mind you...

Abilities: ✖ First and foremost, Eriko has no sense of fear. It simply is turned off in her brain and she has been trying to find the on switch for the past twelve years.

✖ She is also a movie buff. Due to the nature of the RP, I will be mostly making up movies based on existing titles, much like the game itself did.

✖ Eriko had some very Jason-like experimentation done on her right inside the Illbleed park, except they were done by demonic crash test dummies.

It's best not to ask.

The operations were done over time staying in the park, ending with a maximum of each four types preformed:

IRON HEART The final operation left her with a heart that is more metallic than real, which means that she takes much longer than the average human to reach a high pulse, and is much much more durable than a flimsy squishy human heart.
ARTIFICIAL BRAIN The final operation left her with a computerized brain, which, while doesn't necessarily make her smarter per say, allows her to produce much more adrenaline, which fuels her Horror Monitor.
ARTIFICIAL PLASMA By the final operation, most of Eriko's blood has been replaced with plasma which not only makes it much harder for her to die due to blood loss, but heals up much more quickly. However, a strange side effect is if she is struck with a cut, it will SPILL OUT EVERYWHERE for a second. The cells rebuild themselves easily enough however, but uh wow, talk about a gusher of blood every time she gets cut.
BIOBODY Eriko's entire body is reinforced by...probably something very nanomachine-like which makes her skin extra hard which makes it much harder for her to get injured. It also increases her stamina.

Long story short, Eriko is the the bionic woman. Only Less 1970's and more horror.

SIXTH SENSES
All of the characters in Illbleed have finally attuned senses, including the sixth sense which allows Eriko to detect terrible things nearby. Of course the tower will no doubt mess up with this. But, due to the whole being raised as a horror fanatic and training her dad put her through, Eriko has much better than average sight, smell and hearing. Add to the fact she's been physically enhanced and you get a character that's more than a little messed up.

ITEMS
Additionally, Eriko will come with a few items in the chest that I need to explain;

THE HORROR MONITOR WITH CALCULATOR Which allows Eriko to detect and disable traps. The horror monitor will only work in areas that the mods deem okay for her to use it at all, and will only work in intervals of fifteen minutes before the traps are returned to normal. The Horror Monitor is usable by the other residents, but only for a trap or two since it uses up huge amounts of adrenalin, and leaves everyone else but Eriko weak. The Calculator function just tells her the probability of death next to a trap which is about as useful as being told that you might die from a trap.

AXE Believed to have once belonged to none other than Jason Vorhees of "Friday The 13th" fame, it is Eriko's main weapon.

✖ Apart from that, she has her clothing which she had lost during her adventures. Hurray, not naked anymore!

Sample Entry:
Dammit it! It wasn't that Eriko really minded being brought here against her will, after all considering the number of times she had ended up in a similar situation, it was almost comical at best. Rather, it was that she had been facing off against her father. That maniac deserved a talk from her for all he had done. She looked down from her bed and realized she was now wearing an outfit of some kind.

Well, that was also an advantage, she supposed. Having lost most of her clothing during her visit to the Illbleed theme park, it was ironic that her appearance in the Tower had given her more clothing. Most would be confused and scared to be here. To Eriko it was just a question of finding out what she needed to do. Her goal. It had always been a question of goals with her. She looked down past her bed, and there was a small chest there.

Well then. She stood up and walked over, opening it with a small flourish. An axe, the horror monitor...her old clothing. She could live with that.

"Not bad." The axe was placed on her bed while she changed clothing, speaking outloud. "Saved huh...this entire place sounds like a higher budget production of Hell Tower: The Resurrected Menace. Let's all live here together...something smells fishy about this."

It sounded like the start of a horror movie. But the question was, who is responsible for this place?
lostmyfear: (Default)
Note: The tagging only works when there is no plot-related reasons (ie if you need her to get hurt die somewhere, just say the word and I will do all those things 8Ub )

Dormitories
Nothing I think?

Third Block
Floor Forty-Eight: Graveyard | Nothing to disable

Floor Forty-Seven: Countless Curtains | Tag a curtain > Disable monster behind it for a short time.

Floor Forty-Six: Pitch Black Paranoia | Disable the flashlight (vanishes)

Floor Forty-Five: Observatory | Idk bodies appearing outside is pretty relaxing for Eriko so.

Floor Forty-Four: Weird angle floor | N/A

Floor Forty-Three: Cells | N/A

Floor Forty-Two: Iron bars | Disable the moving bars

Floor Forty-One: Insects | DISABLE INSECT--okay no. I guess maybe if she has the munchies for a worm burger or something. (IT'S KINDA CANON IN THE GAMES I DON'T EVEN)

Second Block

Floor Forty: Storage Room | Tag a box so it doesn't fall on her.

Floor Thirty-Nine: Gym | Tag a working station so it doesn't suddenly shift weight in the middle of a workout.

Floor Thirty-Eight: Lounge | "Wow this is boring", thinks Eriko.

Floor Thirty-Seven: Pitch Black Dark Monsters | The only thing that might work here is tagging so that if she gets attacked from a monster she'd know. Doesn't mean she wouldn't get decapitated for it, mind you.

Floor Thirty-Six: Well powers don't work here, so her Sixth Sense would be turned off anyway, and thus (I have decided right now) her horror monitor.

Floor Thirty-Five: Same here!

Floor Thirty-Four: Aww yeah!

Floor Thirty-Three: How do you like this Eriko you can't do shit.

Floor Thirty-Two: This is probably just like one of your movies.

Floor Thirty-One: One more powerless floor for the road.

Floor Thirty: She can see that there is a problem with the stairs, but tagging will still activate the trap. But at least she knew!

Floor Twenty-Nine: Maze | CHALLENGE ACCEPTED. Tag the plants at night so she can pass without being killed.

Floor Twenty-Eight: Musical Instruments | THE MOST EPIC OF TAGGING SO THAT INSTRUMENTS STAY NORMAL (Wow that is kinda pointless)

Floor Twenty-Seven: Laboratory Floor | Pointless tagging for no reason.

Floor Twenty-Six: Morgue | Disable the monster grabbing for a short time.

Floor Twenty-Five: "This place is also pretty boring," thinks Eriko, wondering why there are no giant worms trampling this peaceful paradise.

Floor Twenty-Four: 1% chance | She can detect something but 99% of the time it's a false alarm and she has no idea what it is.

Floor Twenty-Three: N/A

Floor Twenty-Two: DUDE GORE PAINTINGS THIS IS FUCKING AWESOME. I guess she could disable them from reaching out to attack her if that's what they do sometimes?

Floor Twenty-One: FOOD.

First Block

Floor Twenty: Sounds like a place for a fine little romp.

Floor Nineteen: Library #2: She can detect something is weird here

Floor Eighteen: Study Room | She can notice the clawing / neck breathing. Sounds like something her dad would pull off.

Floor Seventeen: Bloody screaming + hands | SOUNDS LIKE HER BEDROOM WHEN SHE WAS A KID ACTUALLY (also totally canon, sob)

Floor Sixteen: N/a

Floor Fifteen: Workshop | Disable the machines from malfunctioning for a short time while she uses them (if she bothers anyway)

Floor Fourteen: Media Room | SWEET THINGS WATCHING YOU kinda predictable tho.

Floor Thirteen: Church | ooookay...

Floor Twelve: SPACE FLOOR is pretty neat, kinda reminds her of the adventures of Killer Klowns from Outer Space...

Floor Eleven: Rainbows | N/a

Floor Ten: Aquarium | Disable the fish from just grabbing her for a quick snack.

Floor Nine: N/A

Floor Eight: Maze: CHALLENGE ACCEPTED

Floor Seven: N/A

Floor Six: She will AXE them how they feel about being food.

Floor Five: Sounds like the Illbleed Morgue only with more viewing her dead world YAY

Floor Four: N/a

Floor Three: N/a

Floor Two: N/a

Floor One: FOOD

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Eriko Christy

December 2012

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